Hi everyone. it’s time for Locomotion Studies (1987) by Karl Sims / MIT.
catalog video this is honestly one of my most favoritest 3d videos of all time. look at them move.
it’s that time of the year when artfight’s website goes down because everyone is loading too many things at once! and i am part of the problem! i am one of the people who are loading too many things! villainously! with an evil smile on my face! >:)!!! <— like this
jokes aside sowwy i put off too much stuff so it is my fault but it wasnt. entirely. on purpose txt
hiii just taking the time to say i am doing artfight for my third year!!
i may not have time to do lots of crazy attacks this go around since my job… well i hate my job BUT. listen. who care do art <3
txt artfight 3d attacks are probably gonna be more common this yr since i find theyre easier on my hands? we'll see
“Puzzling Tides”
wow ok this render took a million billion years!! It’s based off these wacky surrealist ocean jigsaw puzzles that i see all the time in stores near the beach. the fish and corals were modeled in Maya, i used the onyx tree generator for the palms. All of the fish textures themselves are from photographs (aka Not Mine). :V) hee hoo bryce
gallery my art bryce3d retro cgi retro 3d vaporwave i think thats a good tag to put here? maybe seapunk is more accurate did you know that there is a fish whose original name is Nunu? i learned that it is my new best friend didnt end up putting it in the scene bc it didnt fit spot the secret shrimp
Boys will [-1] literally take [-1] poison damage in the [-1] middle of a scentence [-1] and act [-1] like it's totally normal [-1]
Hi everyone thank you for reblogging could you check the original post now 😊
this isn’t low poly
Isn't this the highest poly model in the entire game?
screams in agony why why why why are the eyes so poly dense why vaaaaaallllve why did you do this to me
Hello, reddit migrators!
Firstly, read this post. It’s very useful.
Secondly, Locomotion Studies - MIT - Karl Sims (1987) ok? :)
196 reddit r/196 txt fuck usprez for libelling the dev of the app i used to look at photos of shrimp!!! go to hell!! Youtube
The thing I like about the Blood Moon mechanic in Breath of the Wild and Tears of the Kingdom is how it affords game-mechanical transparency to the player.
Like, we all know the reason it exists is because, like any complex open-world game, BotW and TotK periodically need to hit the reset button on all non-trivial changes to the world state; in games that don't, your save file has unbounded growth due to the need to keep track of every little thing you've ever done, and eventually the system runs out of memory, save/load performance goes to shit, or both. It's basic software engineering constraints dictating the shape of play.
The thing is, most open world games try to do this subtly, perhaps by setting individual timers for the consequences of different actions to expire, or by linking world-state cleanup to proximity to the player character, but in practice it never works – trying to be sneaky about it paradoxically makes it more obtrusive to the player by rendering it opaque and unpredictable, often prompting the development of superstitious gameplay rituals to work around it.
BotW and TotK take precisely the opposite tack and make it 100% transparent and 100% predictable. Once a week, at exactly the same time of day, there's a spooky cutscene and an evil wizard undoes every change you've made to the world that doesn't have an associated quest log entry. Why everything at once, and always on the same schedule? A wizard did it. Why exactly and only those changes that don't have quest logs attached? See again: a wizard did it.
And this isn't just a gameplay conceit. Everybody knows about the evil wizard! The fact that the evil wizard keeps resetting everybody's efforts to fix the befuckening of the world is a central plot point. There are organisations whose chartered purpose is to go around redoing stuff that's been undone by the wizard.
It makes me wonder what other potential synergies between fantasy worldbuilding and mechanical transparency are going unexploited.
resources i love video games… its so neat my favorite is when you start going too fast and the game has to go Oh Fuck someone Get The Wizard!!! aka panic blood moons. so cool!!!
this blog is one year old which means its time for me to just start posting vauge nonsense about warp zone characters on here with no remorse
gallery shopkeep and protag are so funny to me bc shopkeep is busy going on little adventures and finding trinkets and meanwhile protag is like. going through her third existencial crisis of the week. and they hang out.
this blog is one year old which means its time for me to just start posting vauge nonsense about warp zone characters on here with no remorse








